Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars’ facial expressions based on videos of human faces. The standard method to represent facial expressions for 3D characters is by blendshapes, a vector of weights representing the avatar’s neutral shape and its variations under facial expressions, e.g., smile, puff, blinking. Datasets of paired frames with blendshape vectors are rare, and labeling can be laborious, time-consuming, and subjective.
Articles
Related Articles
January 1, 2024
libFastMesh: An optimized finite-volume framework for computational aeroacoustics
This paper presents an optimized framework for simulating aeroacoustic flow on unstructured meshes. The libFastMesh (LFM)...
Read More >
1 MIN READING
November 4, 2019
Pre-PA Delay-Line Based FIR Filter for Self-Interference Cancellation in Full Duplex Wireless Systems
In this paper we propose a pre-PA self-interference (SIC) cancellation FIR filter architecture implemented in a...
Read More >
1 MIN READING
February 8, 2021
Low PAPR Waveform Design for OFDM Systems Based on Convolutional Autoencoder
This paper introduces the architecture of a convolutional autoencoder (CAE) for the task of peak-to-average power...
Read More >
1 MIN READING